Describe the depth of the crafting system: what professions/specializations are available, can players learn multiple professions, and are there limits on combinations.
Clarify the production stages (gathering, processing, crafting, upgrading/enchanting) and whether rare patterns/recipes are required to create endgame items.
Please also explain whether there will be economic interdependence (for example: some materials available only through specific professions or locations), and to what extent crafted gear can compete with dropped gear in power.
Describe the depth of the crafting system: what professions/specializations are available, can players learn multiple professions, and are there limits on combinations.
Clarify the production stages (gathering, processing, crafting, upgrading/enchanting) and whether rare patterns/recipes are required to create endgame items.
Please also explain whether there will be economic interdependence (for example: some materials available only through specific professions or locations), and to what extent crafted gear can compete with dropped gear in power.
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